you ever think about the fact that in the wreck it ralph universe ten years off from the movie theres probably someone posting on a forum like “does ANYONE remember the character king candy from the game sugar rush????? my local arcade used to have him but one day he stopped showing up in the roster and none of my friends remember him from their versions”
someone datamines an old sugar rush console and finds nothing about king candy and everyone who frequented litwaks is deeply perturbed by their collective memory
the entire concept of ‘going turbo’ makes basically every video game creepypasta true
wreck it ralph is secretly a movie about polybius
King Candy is basically the Candle Cove of videogames.
Hi no I just read that link and that is INFINITELY more terrifying than what this post was talking about what the FUCK
Gather all the d4s you can because this Wizard subclass is
the master of the Magic Missile spell. Their unique version
fires more missiles and each one can push enemies away. Their missiles can also take on
various energy types so they never need to cast any other
damaging spell again, not when they have their best friend Magic Missile at
their fingertips.
Wizard Subclass: The Missile Mage
Magic Missile Master: At 2nd level, you take
quickly to your spell of choice. Add the spell Magic Missile to your spellbook
if you don’t already know it. You do not require somatic components to cast
Magic Missile.
Scatter Missiles: Also at 2nd level, whenever you
cast Magic Missile (regardless of the spell slot used to cast it) you fire an
additional missile. At 10th level, you fire two additional missiles
instead.
Overwhelming Missiles: Starting at 6th level, your
missiles travel quickly and with great force. Each creature damaged by your Magic
Missile spell must attempt a STR saving throw against your spell save DC. On a
failed save, the creature is pushed 5 ft. away from you and is knocked prone. A
creature hit by three or more missiles in this way has disadvantage on this
save and is pushed an additional 10 ft.
Energy Missiles: Beginning at 10th level, you can
change the damage type of your missiles. When you cast Magic Missile, you may
choose to change the damage type of all the missiles to either acid, cold,
fire, or lightning damage.
Missile Massacre: Starting at 14th level, you can
unleash a maelstrom of missiles. You can cause one of your Magic Missile spells
to fire five additional missiles. Once you use this ability, you must finish a long
rest before you can do so again.
Yep! This is called rebracketing. Another famous example would be “-burger”: the original food item is named after the German city, [Hamburg]+[er], but got semantically reinterpreted as [ham]+[burger]. Now it’s used as a suffix indicating a type of sandwich.
#language is made up and nothing is real (via @gallusrostromegalus)