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sebby-kat said: Persuasion checks help people feel more comfortable with your presence and help them understand you it does not however Force anyone to do anything you say if you roll persuasion with disadvantaged against a combatant and double Nat 20 as amazing as that is if the individual you’re rolling against wants to kill you and you are not giving them any reason not to other than how about you don’t though it’s not going to change what they really want to do
sebby-kat said: Stealth checks help you use your environment to mask yourself but even a 40 stealth check won’t save you if you’re in broad daylight in the middle of the street the points to being stealthy is being unseen or unnoticed if your environment makes it very easy for you to be noticed then it doesn’t matter what your number is if you don’t change the conditions under which that number is being used
sebby-kat said: Insight checks - do not tell you what somebody is thinking but rather help you understand what pieces of information they are more or less comfortable saying or perhaps shows you a tell that the individual has it also helps you understand an individual’s emotions or emotional state but even a a Nat 20 insight does not privi you to even an individual’s surface thoughts Insight checks are for you to understand an individual better what you do with that information is all u
sebby-kat said: What these checks can do if succeeded is that: Arcana checks - can tell you if something has a good chance of being magical or if there are any obvious magical signs about it or the possibility of an enchantment do to what runes are inscribed on it for instance that it has something to do with fire but that doesn’t necessarily mean that it is magical it could just be prepped for this magic it could always be in old / dormant / inactive affect
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