Gather all the d4s you can because this Wizard subclass is
the master of the Magic Missile spell. Their unique version
fires more missiles and each one can push enemies away. Their missiles can also take on
various energy types so they never need to cast any other
damaging spell again, not when they have their best friend Magic Missile at
their fingertips.
Wizard Subclass: The Missile Mage
Magic Missile Master: At 2nd level, you take
quickly to your spell of choice. Add the spell Magic Missile to your spellbook
if you don’t already know it. You do not require somatic components to cast
Magic Missile.
Scatter Missiles: Also at 2nd level, whenever you
cast Magic Missile (regardless of the spell slot used to cast it) you fire an
additional missile. At 10th level, you fire two additional missiles
instead.
Overwhelming Missiles: Starting at 6th level, your
missiles travel quickly and with great force. Each creature damaged by your Magic
Missile spell must attempt a STR saving throw against your spell save DC. On a
failed save, the creature is pushed 5 ft. away from you and is knocked prone. A
creature hit by three or more missiles in this way has disadvantage on this
save and is pushed an additional 10 ft.
Energy Missiles: Beginning at 10th level, you can
change the damage type of your missiles. When you cast Magic Missile, you may
choose to change the damage type of all the missiles to either acid, cold,
fire, or lightning damage.
Missile Massacre: Starting at 14th level, you can
unleash a maelstrom of missiles. You can cause one of your Magic Missile spells
to fire five additional missiles. Once you use this ability, you must finish a long
rest before you can do so again.
Look, a Sylveon~! I really like how she looks, I dunno what to name her though. I was thinking Sakura after the Sylveon I have in my pokemon game, but hmmn what do you guys think?