when ur a plant in a hot, dry environment where water is costly and accidentally using O2 instead of CO2 in one of ur metabolic processes (photorespiration) would mean wasting precious water molecules u could use to process CO2 into the starches and sugars u need to live
when ur a plant in a VERY hot and dry environment where survival is more important than rapid growth and you need to conserve water by any means possible even if it means taking an extremely inefficient, convoluted route towards producing vital sugars and starches
1. Delay your game until you can mitigate the ‘spectacular’ bugs and issues.
2. Don’t force employees to engage in crunch which ruin’s their health and results in ‘spectacular’ bugs and issues.
To release a game AT FULL PRICE while warning your customers that it’s going to be a shitty experience because of all that ‘spectacular’ bugs and issues is bad business practices and consumer unfriendly.
Patch updates should fix small problems. If you know in advance that the bugs in your game are (in your own words) ‘spectacular,’ but choose not to fix them before release, you are operating in bad faith.
And if you can’t delay your game because you’ve “got to meet the deadline” then the people in charge are bad at time management and you should instead create realistic goals that your teams can reasonably meet.
You wouldn’t buy a book that hadn’t been proofread, or a movie that
hadn’t been edited or had special effects finished… why is the video
games industry any different? Don’t spend your money on inferior products, and don’t let the industry trick you into believing you HAVE to get inferior products because “that’s the way the industry works.”