Everything’s on fucking point. The rusty tin cans with flowers, the fluorescent signs with black handwriting on the stands, the old men’s hats, the freaking mandatory red and white buildings.. no one buys (or sells for that matter) fully grown saguaros as far as I know but whatever, what’s really botherin me is what they named the xoloitzcuintle.
The guide to the underworld was Virgil, not Dante, come on -` A´-
Good traits, bad traits, fuck that man, they’re traits and they’re mine -` _´-
I’ll only say about the orphans:
Emily has my interest in the dark stuff
Irene has my general geekery
Rosemary has my botanical inclinations
Cameron has my thirst for action
Howard has my sense of justice
Gertrude has my tastes in food
Jocelyn has my attraction to cute things
Melville has my reading habits
Robert has my appreciation for visual arts
Alice has my bullshit allergy
Those are base traits only, I’ve built their characters from there since conception.
Giving them those traits doesn’t help me as a person per se, rather, me knowing myself lets me see what they have and lack to make group dynamics happen and in what manner they would.
omegaresnovae: 🎨 6. When creating a character, do you come up with the visual concept or the written concept first? 📌 7. Do you have characters that you know you’ll never use, but can’t bear to get rid of/recycle?
Written. Whatever is needed in the story is added to their design.
No, if they must go they go. Clinging to designs is bad for the development of the story.